Impulse

Twelve games, twelve ways to surprise you.

iOS — coming soon Android — coming soon

About

Raw speed, precision, inhibition, anticipation, attention: every game measures something different. Tap Zero for pure reaction time. The Gauge for millisecond precision. Red Light for holding back a move. Stroop for resisting what you read. And eight more.

Impulse is free. A single purchase removes the ads. Published by Studios Raxoon inc.

What you'll find

The daily challenge

Three games, three constraints, one single score. The same three rounds for everyone, everywhere in the world, derived from the date itself. Turbo, reversed instructions, sudden death, fog, eclipse: the constraint changes the rules, not just the difficulty. One attempt per day. Being solid everywhere beats being brilliant at one game.

Ware mode

All twelve games back to back, faster and faster, until your five lives run out. One round, one game, no pause. With friends, pass the phone around and the last one standing wins.

Tiers to climb

Bronze, Silver, Gold, Diamond on every game. All games are mapped to the same 100-point scale, which finally makes precision, reaction time and streak length comparable. A tier you earn is never lost.

Your progress, measured

Your best reaction time, your curve game after game, your streak of consecutive days. Everything stays on your iPhone: no account, no sign-up, no server.

It works offline

On the subway, on a plane, at the cabin. Only Game Center leaderboards need a connection.

Built to be fair

Every game is calibrated to the millisecond and measured on a continuous clock: your score does not depend on your iPhone model or its screen refresh rate. iOS "Reduce Motion" is respected, and sound and haptics can be turned off separately.

Studios Raxoon inc. support@raxoon.com